Welcome, and thanks for stopping by. I am a technical artist. Above all else I love to solve problems, be it through scripting tools to make others' jobs easier or less tedious, writing real-time shaders that bring art to life, or finding where I can squeeze that last bit of performance out of game without compromising too much on the project's artistic vision.
I'm always striving to learn something new and expand my horizons.
Drag the slider to view the Debug/Unlit pass vs. the Final Render.