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Leif Peterson | Technical Artist

Leif@LMP3D.com

Welcome, and thanks for stopping by. I am a technical artist. Above all else I love to solve problems, be it through scripting tools to make others' jobs easier or less tedious, writing real-time shaders that bring art to life, or finding where I can squeeze that last bit of performance out of game without compromising too much on the project's artistic vision.

I'm always striving to learn something new and expand my horizons.

Professional Projects

Realm Defense
Gangstar Vegas

Lighting & Optimization Breakdown

Drag the slider to view the Debug/Unlit pass vs. the Final Render.

Catacombs Unlit Catacombs Final

Personal Works Gallery

Catacombs (Final)
Catacombs (Final)
100% procedural material
Procedural Material
car material
Car Material 1
car material
Car Material 2
Lamp post prop with procedural material
Lamp Post
Catacombs Props
Catacombs Props